These are handcuffs used only on special occasions to hold the strongest troublemakers when held or transferred from one location to another.
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ATK +5
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When equipped with Bloody Iron Ball:
ATK +10
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When equipped with Prison Uniform:
For each Refine Level of Prison Uniform:
ATK +2
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When equipped with Shackles:
For each Refine Level of Shackles:
ATK +1
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When equipped with Dark Blinkers:
ATK +10
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Type: Accessory
Weight: 240
Armor Level: 1
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Requirement:
Base Level 10